Behind the Scenes of Fallout, the Gaming World’s Most Astonishing TV Hit

The post-apocalyptic TV series has come back to Prime Video, and it's safe to say that viewers were pleasantly surprised by the quality of its initial run. By illustrating the atomic-age, nuclear-ravaged United States through the eyes of three different characters, it succeeded in capturing multiple facets of the player's journey.

There was vault-dweller Lucy, trying to act with integrity and finding that the wasteland made that exceptionally challenging; Max, the Brotherhood of Steel rookie, who starts doubting his faction's authority and unleashes plenty of trouble in powered exoskeleton; and the Ghoul, a breakout character who has long since lost any ethical bearings out in the contaminated badlands.

Building Anticipation for a New Chapter

The show's first season ending revealed crucial details about who helped cause the nuclear war that trapped a society in underground vaults for an extended period. It also raised numerous mysteries open for the second season – and, on this occasion, expectations are significantly higher.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” quips the show's co-creator.

“Starting the first season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We are ecstatic with the response to the show, so now people are coming in with more enthusiasm and altered expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is taking place in New Vegas, the setting of the beloved game Fallout: New Vegas, which is frequently celebrated for having the best writing and personalities in the franchise, despite the fact that it was technically flawed at launch.

“It has a arid atmosphere, a Southwestern essence, that’s so essential to that game,” says the co-creator. “That parched, blasted-out Route 66 vibe of the game is so much enjoyable to bring into the show.”

In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the characters make their way there. Yet, the creators suggest that it will honor the player’s journey.

The Importance of Physical Sets

The Fallout TV series is praised for its physical authenticity – its makers prioritized real props and sets were constructed, reflecting the cobbled-together nature of the towns in the games.

“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all filmed against a blue screen,” observes another of the showrunners. “The key objective of an adaptation, especially of a video game, is to feel like it’s tangible.”

Actually, virtually every element you see on-screen is real, even the notoriously frightening mutated beasts known as Deathclaws. In the show, they are brought to life with practical effects, and were reportedly rather intimidating up close.

Made by Fans, for Fans

The Fallout series resonates because it is developed by skilled directors who are also passionate gamers, alongside the original creators behind the video games. This mutual respect for the world is apparent in the final product.

The new batch of episodes is being released on a weekly basis rather than as a binge-able batch, marking a change from the first season. This approach will allow for a new weekly discussion, something the showrunners themselves are looking forward to witness.

“It's richer, it’s more expansive, it’s wittier, it has a lot of revelations,” says the game director. “I am excited to seeing what people think.”

Cheryl Ayala
Cheryl Ayala

A tech journalist and gaming enthusiast with over a decade of experience covering digital trends and innovations.