The Creators of Baldur's Gate 3 Clarifies Its Implementation of AI Tools for Upcoming Divinity Game

The developer behind acclaimed RPGs like Baldur's Gate 3 and Divinity: Original Sin just shown its new project, creating immense hype within the gaming community. However, follow-up remarks from the company's lead designer have added a new dimension to the narrative, touching on the team's philosophy toward AI tools.

A Tool for Ideation, Not Replacement

In a new message, Larian's director detailed that the developer is employing AI technology for particular supporting tasks. These include fleshing out presentation materials, producing early-stage concept art, and writing placeholder copy.

Importantly, Vincke stressed that the end material in the game will be authored entirely by real artists. "Larian is writing every line manually," he stated.

We are continuously growing our pool of storytellers and are actively assembling writing teams.

Given that this area is being specifically referenced — we right now have over twenty visual developers and have job openings for further artists.

Each initiative we do is additive and focused on having people spend more time on making content.

Every ML tool used well is a boost to a developer's workflow, not a substitute for their skill.

Responding to Feedback and Defining the Path

The admission of AI usage initially sparked unease among a segment of the player base. In reaction, Vincke offered further clarification on social media.

"At Larian, we employ these tools to gather inspiration, just like we use the internet and physical media," he explained. "During the very early planning process we use it as a rough outline for composition which we then replace with authentic artwork."

He added, "We've hired talent for their unique talent, not for their capacity to execute what a machine suggests."

Three Pillars of Practical Application

Vincke had in the past detailed the team's focused approach to AI and ML, categorizing its use into primary areas:

  • Handling Monotonous Jobs: This includes refining animations, voice editing, and pipeline-specific tasks like retargeting animations.
  • Fast-Tracked Experimentation: Using tools to quickly build simple models of mechanics to validate concepts ahead of expensive implementation.
  • Long-Term Aspirations: Researching how machine learning could eventually create emergent gameplay, especially in creating unforeseen permutations in a detailed game universe.

He explicitly stated that central narrative disciplines — like writing — are not areas where the studio is replacing creative involvement. On the contrary, Larian is recruiting more in these precise positions.

"We are neither shipping a game with AI-generated content, nor considering trimming down staff to swap them out with artificial intelligence," Vincke concluded.

Cheryl Ayala
Cheryl Ayala

A tech journalist and gaming enthusiast with over a decade of experience covering digital trends and innovations.