The latest Day of the Devs digital showcase revealed several intriguing upcoming titles, but one in particular has seized attention: UN:Me. Created by Historia and Shueisha Games, this single-player experience seems to fuse together the dread-filled setting of a Silent Hill title with the paranoid deduction core of Among Us.
"It's a distinctive game where a girl harboring multiple human souls inside her needs to flee from a maze of the psyche," explains producer Yasukazu Kawai.
In UN:Me, players take control of an unnamed heroine seeming to be of high school age. Within her reside four separate personas, all possessing unique anxieties and drives. These souls can seize control spontaneously, unleashing their deep-seated phobias upon her without warning.
Judging by showcased gameplay, much of the action unfolds within a creepy hospital, while other scenes depict the main character exploring a abandoned church.
"What makes you fearful of? What causes you uncomfortable?" poses creative lead Shun Sasaki. "Heights. Confined spaces. Authority figures. Things that appear minor to others can trigger something primal inside us. This game explores that idea — fears that are specific to every individual."
The core gameplay loop revolves around controlling whichever soul surfaces at a particular time. However, these souls will change against your will during gameplay. During exploration, every persona's fears become amplified and assault the protagonist one after another. When the soul changes, so does the specific fear the player encounters.
Initially, UN:Me displays striking visual similarities with the Silent Hill franchise. The setting is populated by nurses all sporting the same face, with unnervingly wide smiles. Patients in the waiting room have large blooms where their heads should be. Flowers are a recurring element, contrasting organic elegance with unnatural horror.
Yet, UN:Me presents a singular mechanic. Players are tasked with deducing which of the four entities inhabiting the protagonist is the "true" one. "Each of the personas claims that the physical form belongs to them," notes a creator. "Throughout the game, you need to figure out who is real."
After a player have deduced a soul is an impostor, they must eliminate it. However, since each soul can lie or hide the truth, it is very easy to make a mistake.
"Perhaps you've already destroyed the true [soul] by your own actions," a voice suggests. "The final entity standing could be a fraud. In any case, your decisions are irreversible."
UN:Me currently lacks a publicly announced launch window, but it is available to follow on digital storefronts.
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